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	<title>Comments on: Domino Computation</title>
	<link>http://kybernetikos.com/2007/03/01/domino-computation/</link>
	<description></description>
	<pubDate>Tue, 07 Feb 2012 23:30:32 +0000</pubDate>
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		<title>by: 0x69</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-28198</link>
		<pubDate>Fri, 23 Dec 2011 11:02:34 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-28198</guid>
					<description>really cool !!!</description>
		<content:encoded><![CDATA[<p>really cool !!!
</p>
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		<title>by: Lunatim</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-23697</link>
		<pubDate>Wed, 07 Jul 2010 03:37:53 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-23697</guid>
					<description>Here's a tiny page on making basic logic gates using dominoes and collapsing stick chains (herringbones)...

http://www.lunatim.com/kinart/computing.htm</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a tiny page on making basic logic gates using dominoes and collapsing stick chains (herringbones)&#8230;</p>
<p><a href='http://www.lunatim.com/kinart/computing.htm' rel='nofollow'>http://www.lunatim.com/kinart/computing.htm</a>
</p>
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		<title>by: Yahoouj</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-22537</link>
		<pubDate>Tue, 23 Feb 2010 03:43:26 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-22537</guid>
					<description>Really good work about this website was done. Keep trying more - thanks!</description>
		<content:encoded><![CDATA[<p>Really good work about this website was done. Keep trying more - thanks!
</p>
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		<title>by: Ben Hershey</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-16847</link>
		<pubDate>Sun, 01 Feb 2009 17:03:12 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-16847</guid>
					<description>One suggestion for improvement. You AND gate looks like it's kind of iffy in that it might not always work properly, plus it requires you to stick dominos together. A better way to make the AND gate is like this.

Lay one domino down flat. Then, stick two dominos packed together on the very end of the one that's laying down flat. Next, take three dominoes packed together and put them next to the end of the flat one that has the two on it, but put the three perpenducular to the two. When the two dominos packed together are hit, they won't be able to push through the three. But, if the three were first knock out of the way from the side, then when the two are hit they can topple over and hit the ouput chain.</description>
		<content:encoded><![CDATA[<p>One suggestion for improvement. You AND gate looks like it&#8217;s kind of iffy in that it might not always work properly, plus it requires you to stick dominos together. A better way to make the AND gate is like this.</p>
<p>Lay one domino down flat. Then, stick two dominos packed together on the very end of the one that&#8217;s laying down flat. Next, take three dominoes packed together and put them next to the end of the flat one that has the two on it, but put the three perpenducular to the two. When the two dominos packed together are hit, they won&#8217;t be able to push through the three. But, if the three were first knock out of the way from the side, then when the two are hit they can topple over and hit the ouput chain.
</p>
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		<title>by: Ben Hershey</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-16844</link>
		<pubDate>Sun, 01 Feb 2009 15:02:38 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-16844</guid>
					<description>Hey! I was interested in building a half adder purely out of dominos, so I too set out to try it. The machine I constucted wasn't at all like this one, but it worked. However, it had two problems. Number one, it needed a &quot;clock pulse&quot; signal after the numbers were inputed, which worked but would be hard to implement if two or more half adders were stuck together. The second problem was that it involve &quot;intersections&quot;, to lines of dominos crossing, and sometimes one line would set off the other line and this would mess things up. The design on this site is much better. Thanks!</description>
		<content:encoded><![CDATA[<p>Hey! I was interested in building a half adder purely out of dominos, so I too set out to try it. The machine I constucted wasn&#8217;t at all like this one, but it worked. However, it had two problems. Number one, it needed a &#8220;clock pulse&#8221; signal after the numbers were inputed, which worked but would be hard to implement if two or more half adders were stuck together. The second problem was that it involve &#8220;intersections&#8221;, to lines of dominos crossing, and sometimes one line would set off the other line and this would mess things up. The design on this site is much better. Thanks!
</p>
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		<title>by: Tim Fort</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-2903</link>
		<pubDate>Wed, 22 Aug 2007 06:25:24 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-2903</guid>
					<description>I've been intrigued by using dominoes and other chain-reaction devices to build a computer.  I've even came up with practical AND, OR, and a NOT gate using the 'herringbone' technique.  While I have the basic logic gates and a memory of some sort, even doing a simple calculation could easily take up a room full of falling popsicle sticks.

If anybody out there is serious about trying to build a computer out of dominoes or sticks, please go to my Kinetic Art page and drop me an e-mail if you're interested in a possible project...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been intrigued by using dominoes and other chain-reaction devices to build a computer.  I&#8217;ve even came up with practical AND, OR, and a NOT gate using the &#8216;herringbone&#8217; technique.  While I have the basic logic gates and a memory of some sort, even doing a simple calculation could easily take up a room full of falling popsicle sticks.</p>
<p>If anybody out there is serious about trying to build a computer out of dominoes or sticks, please go to my Kinetic Art page and drop me an e-mail if you&#8217;re interested in a possible project&#8230;
</p>
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		<title>by: kyb</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-1451</link>
		<pubDate>Fri, 22 Jun 2007 15:45:02 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-1451</guid>
					<description>Update: Check out &lt;a href=&quot;http://woodgears.ca/marbleadd/index.html&quot; rel=&quot;nofollow&quot;&gt;the marble adding machine&lt;/a&gt;.  Very cool many digit addition machine made of wood, marbles and a few springs.  An autoabacus.  Simple enough that the ancient greeks could have made it.</description>
		<content:encoded><![CDATA[<p>Update: Check out <a href="http://woodgears.ca/marbleadd/index.html" rel="nofollow">the marble adding machine</a>.  Very cool many digit addition machine made of wood, marbles and a few springs.  An autoabacus.  Simple enough that the ancient greeks could have made it.
</p>
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		<title>by: domino domination &#171; There goes rhymin Simon</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-577</link>
		<pubDate>Wed, 04 Apr 2007 09:54:08 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-577</guid>
					<description>[...] Why would he be useful?Â  Well, for a number of reasons, not least his ability to build a computer out of dominos&amp;#8230;Â  Now that is clever!Â  I dont understand it of course, but that&amp;#8217;s the point, if I understood it, I wouldnt need Adam around. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Why would he be useful?Â  Well, for a number of reasons, not least his ability to build a computer out of dominos&#8230;Â  Now that is clever!Â  I dont understand it of course, but that&#8217;s the point, if I understood it, I wouldnt need Adam around. [&#8230;]
</p>
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		<title>by: Rosemary</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-416</link>
		<pubDate>Tue, 20 Mar 2007 21:01:38 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-416</guid>
					<description>So you think so do you?!.....</description>
		<content:encoded><![CDATA[<p>So you think so do you?!&#8230;..
</p>
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		<title>by: verona</title>
		<link>http://kybernetikos.com/2007/03/01/domino-computation/#comment-398</link>
		<pubDate>Mon, 19 Mar 2007 10:29:40 +0000</pubDate>
		<guid>http://kybernetikos.com/2007/03/01/domino-computation/#comment-398</guid>
					<description>Stupore! ho una sensibilità molto buona circa il vostro luogo!!!!</description>
		<content:encoded><![CDATA[<p>Stupore! ho una sensibilità molto buona circa il vostro luogo!!!!
</p>
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